Tuesday 16 October 2012

Lack of Updates

As anyone can see that has visited this there have been no updates for ages for no other reason than I got really busy.

Hopefully soon I will be able to pick up on some more Kinect fun but until then I will leave this here and hope it is still helpful.

4 comments:

  1. Just found this today, doing a kinect game project for uni. Thought I'd complement you on a great tutorial, it really helped me get started and I hope you find the time to do some more in the future.

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  2. Great blog, very helpful!

    Just to throw out some ideas, I wouldn't mind a post on point-clouds or something using the audio stream..

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  3. Hi, first I want to thank you for this tutorials, they were very helpful. Anyways I'm working on a project of gesture recognition using kinect on XNA (win7 64bit), and I'm using skeleton tracking to retrieve hands motion (I fallowed your steps ), but I have a small problem I was hoping you can help, the tracking works, but sometimes it gets really laggy. I tried to run one of the application coming with the toolkit, they work fine. I even downloaded the last SDK 1.7 but nothing. I don't know what I'm doing wrong, any advice will be helpful.
    thank you.

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    Replies
    1. Hi,

      I do vaguely remember having issues with the hand tracking when I was writing another project.

      I wonder if there is perhaps a memory leak, possibly with too many objects being instantiated and not destroyed. Maybe it is trying to track the hands of them all, slowing down the calculations?

      It might be worth checking the objects are being destroyed and recreated while monitoring the memory consumption.

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