As anyone can see that has visited this there have been no updates for ages for no other reason than I got really busy.
Hopefully soon I will be able to pick up on some more Kinect fun but until then I will leave this here and hope it is still helpful.
Tuesday, 16 October 2012
Sunday, 26 February 2012
Tutorial 5: Skeletal Tracking
Time for some skeleton tracking. I know it has been a while since the last tutorial so hopefully this will keep you going.
Friday, 24 February 2012
Tutorial Solutions
I have provided links for the Visual C# 2010 solutions for Tutorials 3 and 4. Hopefully I will get time to finish writing the tutorial for Skeletal Tracking over the weekend and possibly begin the next tutorial.
I will upload the solutions for the future tutorials when they are published.
I will upload the solutions for the future tutorials when they are published.
Sunday, 12 February 2012
Tutorial 4: Depth Stream
In the last installment we got the video stream which was pretty cool but now we are going to get the depth stream. It looks pretty cool when you see the image so lets get started.
Wednesday, 8 February 2012
Converting Beta 2 to V1.0: RGB Video
I can imagine many of you suddenly found the V1.0 release for the Kinect SDK did not work with your code written for the Beta 2 version, I have started converting my code and thought I would share the key changes I have made.
Tuesday, 7 February 2012
Tutorial 3: Getting the Video Stream
The last tutorial was a bit boring, all we did was move the sensor up and down, this time we are going to get the RGB Video Stream from the Kinect Sensor and display it in our window.
Thursday, 2 February 2012
Tutorial 2: Moving The Kinect Sensor
Right time to take control of Kinect. In this tutorial we are going to initialise the Kinect Sensor and then increase and decrease its elevation angle before adding some nice simple debugging tools that will be useful in future tutorials.
Tutorial 1: Adding Kinect To A Project
Right now it is time to really get stuck into it. Hopefully by now you have installed Visual C# Express 2010, XNA 4.0 and the Kinect SDK 1.0. If not head to Tutorial 0: Setting Up For Kinect first.
Kinect SDK 1.0 Released
Well technically version 1.0 of the Kinect SDK was released yesterday. Head over to Kinect for Windows Download for the latest SDK.
There are a few setup steps that will need to be completed if you have installed the SDK Beta 2.
Saturday, 28 January 2012
Tutorial 0: Setting Up For Kinect
Welcome to the first post in a series of guides to help you get off the ground with Kinect and XNA. In these guides you will learn how to get Kinect installed on your Windows machine through to making your first Kinect game using XNA.
If you game here wanting XNA tutorials and you do not have a Kinect device do not worry, my plan is to create the game first, then add the Kinect interface so that all the bases are covered.
Monday, 23 January 2012
Welcome to Kinect XNA
Welcome to this blog which is going to cover the basic use of XNA and Kinect. I created this blog as I too used to look for XNA Tutorials to help me with something and to even get started so I know they can be useful. With the Kinect SDK almost released I thought it might some guidance for those interested in programming games or Kinect.
I aim to start by covering the basics of getting everything installed to actually creating a game and integrating other elements including physics.
Just a quick intro and I have posted the first tutorial, although it does not really cover a lot as I am about to head out.
I aim to start by covering the basics of getting everything installed to actually creating a game and integrating other elements including physics.
Just a quick intro and I have posted the first tutorial, although it does not really cover a lot as I am about to head out.
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