As anyone can see that has visited this there have been no updates for ages for no other reason than I got really busy.
Hopefully soon I will be able to pick up on some more Kinect fun but until then I will leave this here and hope it is still helpful.
Kinect for XNA
Tutorials covering the use of Microsoft's Kinect and XNA game studio.
Tuesday, 16 October 2012
Sunday, 26 February 2012
Tutorial 5: Skeletal Tracking
Time for some skeleton tracking. I know it has been a while since the last tutorial so hopefully this will keep you going.
Friday, 24 February 2012
Tutorial Solutions
I have provided links for the Visual C# 2010 solutions for Tutorials 3 and 4. Hopefully I will get time to finish writing the tutorial for Skeletal Tracking over the weekend and possibly begin the next tutorial.
I will upload the solutions for the future tutorials when they are published.
I will upload the solutions for the future tutorials when they are published.
Sunday, 12 February 2012
Tutorial 4: Depth Stream
In the last installment we got the video stream which was pretty cool but now we are going to get the depth stream. It looks pretty cool when you see the image so lets get started.
Wednesday, 8 February 2012
Converting Beta 2 to V1.0: RGB Video
I can imagine many of you suddenly found the V1.0 release for the Kinect SDK did not work with your code written for the Beta 2 version, I have started converting my code and thought I would share the key changes I have made.
Tuesday, 7 February 2012
Tutorial 3: Getting the Video Stream
The last tutorial was a bit boring, all we did was move the sensor up and down, this time we are going to get the RGB Video Stream from the Kinect Sensor and display it in our window.
Thursday, 2 February 2012
Tutorial 2: Moving The Kinect Sensor
Right time to take control of Kinect. In this tutorial we are going to initialise the Kinect Sensor and then increase and decrease its elevation angle before adding some nice simple debugging tools that will be useful in future tutorials.
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